model cylinder object ship cull off push tra 0 20 0 object spine co .25 0 1 push tra 0 0 10 #cone behind orange mesh { cylinder cylinder 15 1 8 20 20 quadric style fill quadric normals smooth quadric orient out } pop push tra 0 0 -30 #long spine cone object cylinder { cylinder cylinder 0 2 60 4 4 } pop #end object spine object sails push tra 0 0 19 #left light sail push #tra 0 0 19 rot 30 0 1 0 co .45 .65 1 object partial_disk { partial_disk partial_disk 1 30 16 4 60 60 } pop #right light sail push rot -30 0 1 0 co .45 .65 1 object partial_disk { partial_disk partial_disk 1 30 16 4 240 60 } pop #left big dark sail push tra 0 0 2 rot 30 0 1 0 co .25 .25 .5 object partial_disk { partial_disk partial_disk 1 35 16 4 45 30 } pop #right big dark sail push tra 0 0 2 rot -30 0 1 0 co .25 .25 .5 object partial_disk { partial_disk partial_disk 1 35 16 4 225 30 } pop #left sail dark lines push tra 0 0 -2 rot 30 0 1 0 co .25 .25 .5 object partial_disk { partial_disk partial_disk 1 30 12 4 60 60 quadric style lines quadric normals smooth quadric orient out } pop #right sail dark lines push tra 0 0 -2 rot -30 0 1 0 co .25 .25 .5 object partial_disk { partial_disk partial_disk 1 30 12 4 240 60 } pop #left big sail light blue lines push rot 30 0 1 0 co .45 .65 1 object partial_disk { partial_disk partial_disk 1 35 8 4 45 30 } pop #right big sail light blue lines push rot -30 0 1 0 co .45 .65 1 object partial_disk { partial_disk partial_disk 1 35 8 4 225 30 } pop pop #end object sails object mesh push tra 0 0 10 co .75 .25 0 object disk { disk disk 1 15 32 4 quadric style lines quadric normals smooth quadric orient out } pop push tra 0 0 -20 co .8 .8 .95 object cylinder { cylinder cylinder 1 15 30 16 4 } pop #end object mesh object fins push tra 0 0 10 rot 90 0 1 0 rot 180 0 0 1 { partial_disk partial_disk 2 20 16 2 90 30 quadric style fill } pop push tra 0 0 10 rot 270 0 1 0 rot 60 1 0 0 { partial_disk partial_disk 2 20 16 2 90 30 quadric style fill } pop push tra 0 0 10 rot 270 0 1 0 rot 300 1 0 0 { partial_disk partial_disk 2 20 16 2 90 30 quadric style fill } pop #end object fins pop cull on