Notes from Week 2 Meeting 2
- Unix
- Logging in
- passwd
- Directory organization
- Multiple File Projects
- vi
- Cut and paste
- Makefiles
- Debugging
- OpenGL -- Chapter 1 -- Red Book
- What is OpenGL?
- Walk thru the red book plates
- OpenGL primitives (points, lines, polygons, images, and bitmaps)
- First OGL
- OGL Command Syntax
- Data types
- Brief color explanation (0-1 vs 0-255)
- OGL _is_ state
- The rendering pipeline
- Display lists
- Evaluators
- Per-Vertex Ops
- Primitive Assembly
- Pixel Ops
- Texture Assembly
- Rasterization
- Fragment Ops
- Lovely libraries
- Header files
- GLUT
- Sample program
- Background/Idle function
- 3-d Objects
- Animation
- Double vs Single Buffering
- Frame rates
- Spinning square