Notes from Week 1 Meeting 2
Chapter 1 -- Angel Book
- History
- Apps - Display, Design, SImulation, UI
- Pixels and Framebuffer
- Output devices
- Objects and Viewers
- Light
- Ray Tracing
- Human Eyesight
- Camera Analogies
- Clipping
- The OpenGL Interface Model
- What's in store (the plates)
- Modeling and Rendering
- Neuman, Display Processors, and Pipeline